represents a non-state actor, using "scrap" mechanics, tunnel networks, and suicide units to wage guerrilla warfare.
This factional design mirrored early 21st-century geopolitical anxieties, moving away from traditional "tank vs. tank" combat toward a complex web of counter-unit strategies Innovations in Depth and Customization significantly expanded the base game by introducing the Generals’ Challenge Command And Conquer Generals Zero Hour With W...