: Detailed research covers equipment from the Paleolithic to roughly 1730, including stone axes, steel blades, muskets, and heavy siege weapons. Customizable Armor
Injuries in this era are brutal. Without modern medicine, a simple wound can lead to infection. The party's healer will need to use herbalism, cauterization, or early surgery gurps low-tech pdf
The book breaks down equipment not just by stats, but by . It distinguishes between the boiled leather of a Roman centurion and the cuirbouilli of a 14th-century knight. It explains why a bronze axe handles differently than an iron one. This granularity allows Game Masters to accurately simulate the rapid evolution of warfare. If you are running a campaign set in a specific decade—say, 1066 AD—this book tells you exactly what gear exists, what is cutting-edge, and what is obsolete. : Detailed research covers equipment from the Paleolithic
GURPS Low-Tech is a supplement for the GURPS (Generic Universal Roleplaying System) tabletop RPG. It allows players to create characters in a low-tech setting, where technology is limited to pre-industrial levels. This PDF provides rules and options for creating characters, equipment, and adventures in a world without modern technology. The party's healer will need to use herbalism,