Sometimes you can’t kill a hero, but you can break their spirit. Traps that cause fear or confusion can force a hero to flee the dungeon, which counts as a victory for you without risking your units. 5. Pro Tips for High-Level Play
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This is the unique selling point of the game. Defeating the Hero Party in battle is only half the battle; you must break their resolve afterward. Many players waste turns here, leading to the characters escaping or resisting.